Hitman 3 / Hitman Seven Deadly Sins DLC / Hitman Freelancer

From 2020 to 2023 I helped design the soundscape for Hitman 3 and spearheaded the sound design of the live content after launch.

My focus on Hitman 3 was UI, Foley and Ambiences and I was in charge of the Mendoza and Carpathian Mountains levels. Here are some of the highlights from my time working on the project:

The most fun I had was turning bus engine sounds into cicadas around the level of Argentina. This happened by chance when I was on my way to work and I happened to have my recorder on me to capture the strange sound of a bus waiting at a traffic light.

I also created the “Rave rattles” for the level in Berlin using a subwoofer to excite different materials. We had to obviously EQ and edit the recordings, but the low frequencies generated using the sub really made the room shake!

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Project Fantasy (IO Interactive)

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Pillars of the Earth (Daedalic Entertainment)